Answer by Msurdej
Question was answered needed to put `parson = Instantiate(parson, new Vector3(Random.Range(10,-35),921,Random.Range(267,310)), Quaternion.identity)as GameObject;` as the code instead of what I had....
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It might be because it is a 3D sound. This can cause the sound to have a weird doppler effect. Try changing the Sound file in Unity to not be a 3D Sound via the Inspector. EDIT: You might want to try...
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You can look on the script reference for a nice example of how something that can work for you here:http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayOneShot.html Here is something...
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